If you take a dungeon from the old Zelda games and add a hint of co-op, you got Rivet. It’s my tribute to one of my favorite game series of all time, Zelda. When Squarinth was complete, which was only a mere test, I thought that I really wanted to make a Zelda type of game, and this is the result of two weeks of hard work from me and my graphical companion Kunal Luthra.
You play as one of two miners trapped in a caved-in underground facility and your goal is to cooperate with the other player to get yourselves out of there. The only way out is to go deeper into the facility, and there you will understand that you must be able to trust each other if you are going to make it out of there alive.